Tuesday, 10 March 2026

 


The image is divided into two parts with the title “SOCIAL CHANGE” at the top.

 On the left side, there is a drawing of a journal or diary labeled “Journal.” It shows pages with writing and a small picture, representing the traditional way people recorded information, shared stories, and expressed their thoughts through printed or handwritten materials.

 On the right side, there is a cellphone labeled “Cellphone.” The screen shows icons like chat bubbles and a hashtag, which represent social media and online communication. This symbolizes how people now share ideas, communicate, and get information through digital platforms.


Overall, the drawing illustrates how society has shifted from using journals and printed media to using smartphones and social media, highlighting the change in how people communicate and share information over time.

Friday, 27 February 2026

ICT Project for Social Change



 ICT Project for Social Change

Develop a working prototype of an ICT Project for social Change

Student Name: Francine Divine Sualog Mabalot

Grade and Section: Humss 1

Problem identification

1. What social issue/problem do you want to address?

-The social issue I want to address is low reading interest among students due to excessive social media usage.

2. Who are affected by this problem? (Target Users/beneficiaries)

-The students, especially Senior High School students, are affected by this problem.

3. Why is solving this problem important?

-Solving this problem is important because reading improves vocabulary, comprehension, and critical thinking skills. If students spend too much time on social media instead of reading, their academic performance may decrease.

Solution Design

Project Title: ReadSmart: Digital Reading Companion


Describe your ICT solution:

Type of ICT Project: (Check all that apply)

✔️Mobile Application

✔️Website

 Desktop Software

 Database System

✔️ Social Media Campaign

 Other: _______

Key Features of Your Prototype:

1.Reading time tracker and progress monitoring


2. Book recommendations based on interests


3. Reward system (points and badges for active readers)


Prototype Sketch/Wireframe

Draw or sketch your prototype’s main interface/screen below:








Task Person Responsible Timeline Status

Tools & Resources

Software/Platforms to be used:

Figma (for wireframe design), Canva (for UI design), MIT App Inventor or Android Studio (for mobile app development), Google Firebase (for database).

Hardware/Equipment needed:

-Laptop or Desktop Computer, Smartphone (for testing), Internet connection.

Expected Social impact

1. How will your project help solve the social problem?

-The project will motivate students to reduce social media time and increase reading habits through tracking and rewards.

2. How many people do you expect to benefit from your project?

-At least 100-500 in our school can benefits from this subject.

3. What positive changes do you expect to see?

-Improved reading habits, better academic performance, and stronger critical thinking skills.

Reflection:

1. What challenges do you anticipate in developing your prototype?

-Some challenges include limited technical skills in programming, lack of time, and possible technical errors during development.

2. What did you learn from this 

-I learned that ICT can be used as a powerful tool for social change. Technology is not only for entertainment but also for solving real-life problems in our community.







Wednesday, 4 February 2026

blog #1 media and Information literate

 blog #1 media and Information literate 






This student is using a smartphone in the classroom, showing how ICT helps access digital information easily.

Technology supports learning by allowing students to use mobile devices for school-related tasks.

ICT makes communication and information sharing faster and more convenient in education.

  The image is divided into two parts with the title “SOCIAL CHANGE” at the top.  On the left side, there is a drawing of a journal or diary...